The Hillsborough, NJ Jr Raiders offers organized youth activities in tackle football, flag football, cheerleading, track & field and girls lacrosse and field hockey.

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printable copy of Division 1 Rules
 

Division 1

 
At this level the teams are playing football that incorporates the majority of plays that the Varsity runs and the style of play is also followed. While we are an in town recreation style program we expect players, coaches and family to play right, play fair and to represent the organization as they would represent their own family.
 
Placement: Typically children in the 7thand 8thgrades.Players at this division will also be reviewed for the Varsity travel program which is based on overall ability and number of available positions as set by the Varsity coaches. If a child is picked to join varsity they will not play in the in town division program.
 
RULES Table of Contents:

OFFICIALS
FIELD COACHES
GAME DURATION
COIN TOSS
OVERTIME
TIMEOUTS
SCORING
LOPSIDED SCORE RULE
KICKING Game
SAFETY
OFFENSE
DEFENSE
PROTESTS
UNIFORM
FOOTBALL
ROSTERS
CAPTAINS
PLAYING TIME
REQUIRED EQUIPMENT
WEIGH-IN
COACHES TEAM OFFICIALS CONDUCT
TEAM NAMES
POST SEASON PLAY
PRACTICES

 


OFFICIALS
All referees must be a NJ state certified official or in the cadet program. There will be a minimum of two officials for each game. The game clock and play clock will be kept on the field by the officials.
If less than 2 officials are present for a single game it will be the sole decision of the directors of the league as to whether or not to continue or who will officiate in the absence of an officiating crew. The following will be followed:
  • If one certified official is available that person will be the lead official and can be supplemented by a league director or current HFL coach in any division.
  • If no certified official is present, the directors may allow play if the game can be run by 2 (3 or more preferred) current HFL coaches, directors or if the playing teams agree, one coach from each team may be used however they will not be allowed to coach their team on the field. If the teams cannot agree to the later, the game will not be played nor made up at any other time.
Penalties will be enforced in the following manner:

No warnings on false starts and alignment issues. However an official can use their judgment if the penalty will not impact the play. If the infraction is blatant and in the official’s opinion affects the outcome of a play or is a safety risk the call should be made regardless of the situation. For example, a sweep away with backside holding should not be enforced; however, blocks in the back, facemasks and sportsmanship issues should always be called. Ultimately it is up to the on field officials to make the calls.
After completion of the play, coaches should instruct the players of the infraction and instruct him in the proper technique to be employed in the future.

Penalty Assessment: Junior Skylands or NJ State rulebooks can change below.
General:
  • Delay of Game: 5 yards
  • Face Masking: 5 (unintentional)
  • Illegal Formation (Offensive or Defense) 5 yards
  • Illegal Use of Hands or Feet: 10 yards
  • Face Masking: 15 (intentional) yards automatic first down/loss of down
  • Illegal Block: 15 yards (from the spot)
  • Clipping: 15 yards (from the spot)
  • Personal Foul: 15 yards automatic first down/loss of down
  • Spearing: 15 yards automatic first down/ loss of down
  • Unnecessary Roughness: 15 yards automatic first down/loss of down
  • Un-sportsman Like: 15 yards automatic first down/loss of down. Second ejection, if a player or coach gets more than 2 in a year they are suspended from the league at the discretion of the board of directors
Offensive Penalties:
  • OffSides: 5 yards (Offensive line up or cross of scrimmage)
  • False Start: 5 yards
  • Illegal Motion: 5 yards
  • Illegal Procedure: 5 yards
  • Passing over line of scrimmage: 5 yards and loss of down
  • Holding Offense: 10 yards (from line of scrimmage during a play, from spot on any type of runback or downfield holding during a long run).
  • OffensivePassInterference: 10 yards from line of scrimmage.
  • Ineligible receiver downfield during pass: 10 yards
Defensive Penalties:
  • Defensive Off Sides: 5 yards
  • DefensivePassInterference: 15 yard penalty from LOS not an automatic first down.
  • Defensive Holding: 5 yards (an eligible receiver is held from going down field for a pass)
There will be Zero Tolerance for Spearing or any Head to Head Contact. Any contact above the shoulder including the use of the head, forearm, fist or physical motion to cause injury will be an automatic personal foul. This goes for offense and defense regardless of play.
 
FIELD COACHES
There will be No Coaches allowed on the field during league play. Coaches should send plays in with another player or can meet halfway to relay the play to the QB. Coaches should never be on the field of play during an active play.
 
GAME DURATION
All HFL in town games will consist of (4) 20-minute running quarters with a 10-minute half time (end of cheer routine). The 2nd and 4th quarters will have a 4 minute warning and be run to JR Skylands timing regulations.The clock can only be stopped via a time out (see Time-Outs). The game time can also be addressed by league directors or the officials based on a current situation (weather, injury or administrative) Minor injuries do not stop the clock.  A two minute water break may be issued by officials when conditions warrant.
 
COIN TOSS
  • Each game shall begin with a coin toss.
  • The coin toss takes place prior to the start of the game at midfield
  • During the coin toss, the Head Referee will identify himself to all the Head Coaches along with Referee responsibilities on the field.
  • Which Referee is keeping the running clock.
  • Which Referee is keeping the between playtime.
  • Which Referee is in charge of the down and distance marker.
  • Which Referee is charge of spotting the ball.
  • The away team calls the coin flip.
  • The winner of the coin flip has the right to defer to the second half.
  • The winner of the toss has the following options for the first or second half:
    Which team kicks off or which goal line to defend
  • The loser of the toss has the same options for the half the winner of the toss did not select.
OVERTIME
There will not be ties in the HFL divisions. In the event of a tie game at the end of regulation play shootout will occur to determine the winner.  Shootout Rules is as follows:
  • Coin toss will take place prior to the start of the overtime.  Home calls coin toss.
  • Winner of coin toss has right to take offensive or defer to defensive.
  • The starting defensive will have the last opportunity to score.
  • Ball is spotted at 10-yard line. If no one scores after the first series the ball is moved to the 5 yard line until a winner is determined. The ball will be moved to the 3 yard line after 2nd series have failed.
  • Offensive has 4 downs to score.  There are no first downs.
  • If a TD is scored the extra point can be a kick, a run or a pass.
  • Field goals are allowed
If the defense intercepts or recovers a fumble after their offense has already scored in overtime, the game is over.
TIMEOUTS
Each team will be allocated two time outs per half. They can be used at the discretion of the coaches or not at all.

SCORING
Touchdown = 6 points
Field Goal = 3 points
P.A.T. = will start at the 3 yard line and 2 points will be awarded for a kick and 1 point for scoring via the run or completion of a pass.
Safety = 2 points and ball is kicked back to the team who scored the safety

LOPSIDED SCORE RULE 
Once a team is up by 17points they must switch out their entire starting backfield including quarterback and running backs.  Starting players are considered your best running backs or players drafted as impact or high rated players. Coaches must make every effort to get backups in for both offense and defense. All players should be given a chance to play key positions based on their ability  and adhere weight restrictions and other regulations. No blitzing at any time. There is no coaching excuse for not having a 2nd and 3rd backup player at every position. 


KICKING Game
There will be kick-offs, returns, punts and punt returns at this level.
 

  • Kickoff will take place from the kicking team’s 40 yard line. After 10 yards the ball is live. Onside kicks are permitted but a balanced kickoff formation must always be followed (5 on each side of kicker) There is no scrum for the ball, once a player is ruled down the play is over.
  • On any down a team may punt or quick kick. This is a live environment and the kicking team can fake the kick or punt. The defense can rush at the snap however no one is allowed to rush through the center or either gap. Blitzes are not allowed on punts.
  • Field Goals and Kicking PAT’s are allowed. Rushing is allowed but no rush can be done over the center and to any gap. The defense is permitted to hold their hands up and jump up to block the ball when it is kicked.. The holder can fake and run or pass.
SAFETY
A safety will award the defense with 2 Points and the team that was scored on will then free kick the ball from their own 20 and the receiving team lined up 10 yards back, the ball is not live unless touched by the receiving team.

OFFENSE
  • OnlyStandard Approved Offensive Formationsper the issued league playbook will be allowed. No variations are allowed or trick plays. Objective is to get the players used to how we play at the JV and Varsity level. The only offensive plays that can be run are as defined in Play Book. 
    All blocking should be thigh high or above (waist high). No chop blocking or aiming at the knees or below to start a block is permitted. An illegal block foul will be called with a 15 yard penalty.
    Players must be in a two or three point stance before the start of every play at this level. 
    Chains will be used and a first down will be awarded after 10 yards are gained. This will continue until a touchdown is scored, the team elects to punt or a turnover occurs. 
DEFENSE
  • All teams will run a Standard5-2, 4-3 or TNT defensive front. In addition a short yardage defense can be used where needed.
    More aggressive positioning can be done based on the defense in play however, the following should be a guide. All Linebackersmust be lined up4-5 yards from the line of scrimmageand Cornerbacks must be lined up1- 3 yardsfrom the line of scrimmage and play outside the TE 2-3 yards, corners may line up head on split receivers or wideouts. Safeties will be 7- 8 yards off Line of Scrimmage
    Nose Guard/Tacklemust be in a 3-point stance and will be alignedHead upthe Center. 
    Defensive GuardsandTackleswill use a 3-point stance and will align themselves on the outside shoulder or head up (no A gap alignment)of their Counterpart on the offensive line. 
     
    Defense line play is open.
    NOTE: Blitzing is allowed and open in Division 1.
     Blitz  is defined as Any movement toward the Line of Scrimmage by the Linebackers, Safeties or Cornerbacks Prior to the Snap.
    Shooting Gap  is defined as Any intentional avoidance by the Defensive Lineman to make initial contactwith their Offensive counterpart before pursuing the play.
    .
PROTESTS
There are no protests. The decision of the league directors is final. These games are to teach the kids the fundamentals of the game.

UNIFORM
Game jerseys and pants (gold) are to be worn for all regular games along with the correct color jersey. No game uniform is to be worn for practices. Players are responsible to return all equipment in clean condition. Any equipment that is damaged during normal wear and tear will be replaced by the HFL. Any equipment lost or abused will have to be reimbursed by the player/family.

FOOTBALL
Wilson TDY football or a similarly sized ball provided by the league will be used.

The Field
Box: is from 25 yard line to 25 yard line(as per NFHS Rules). Home Team is Always on the East Side of Fields. Chains, Down Marker and Yard Markers are Always on Visitor Sideline. 
Chain Gang:Home Teamis Responsiblefor procuring a (3)AdultCrew to operate the Chains


ROSTERS
Teams will be picked from those who have registered during the first weeks of practice in August.. Once the rosters are set, only the league director can add or make changes to the teams. If new players join after teams are selected the director will determine where to place any new players.

CAPTAINS
All players shall get at least one opportunity during the year to be a captain to start the game. There can be more than one captain for each game.

PLAYING TIME
All players must have one starting position. If they do not start on offense they must start on defense. They also must get some playing time on each side of the ball. Coaches should make every effort to have players play more than one position on both sides of the ball and in skilled positions (running back, quarterback, center on offense; linebacker)

REQUIRED EQUIPMENT
All players must have all their equipment with them in order to participate in any given game or practice. This equipment is to include: helmet, shoulder pads, rib guards, mouth piece, jersey, athletic supporter and cup, football pants, 2 knee pads, 2 thigh pads, girdle, 2 hip pads, a tail pad and Rubber Molded Football Cleats. Shoes with Detachable Cleats are prohibited. 
A Mouth Piece/Guardwill be warn at all times during Games and Practices. During Games, Failure to have the Mouth Piece in the players mouth at the time of Snap will receive a Team warning for the first offense than a 5 yard penalty there after. The Mouth Piece/Guard must meet NFHS/NJSIAA Rules and Specifications. SECTION 5/ ARTICLE 1/ PARAGRAPH I   which also states:
NOTE:  Mouth Piece/Guard: shall be any readily Visible Color, can not be White or Clear. 


WEIGH-IN
Weigh-in will occur in the first few days of Practice.  Any player weighing more than 150bswill not be eligible to Quarterback, run the ball or run pass patterns. On Offense any player over 150lbswill play Tackle; Guard or Nose. On defense they must play defensive line or linebacker. Maximum Weightfor Linebackersis 175 lbs.    
COACHES TEAM OFFICIALS CONDUCT
Important Note: Players and coaches must refrain from open, loud, visible criticism of players, cheerleaders, coaches, parents and officials during the game. Penalty for violation will be 15 yards at the discretion of the officials on the field or the league directors. Offending party may be suspended from the game and asked to leave the facility. If during the same game a second penalty is enforced the head coach of the team will be removed from the game along with the problem person(s).
A second unsportsmanlike conduct call on the same person during theseasonwill be considered grounds for expulsionfrom the league for an individual player, cheerleader, coach, parent or official involved pending League Decision. 
Coaches must take special efforts to see that the conduct of parents reflects favorably on their team. Harassment of Officials and unruly conduct of parents will be subject to 15 yard penalties. In the case of abusive conduct on the sidelines, officials may or may not warn the offending team based on the situation. Repeated violations will result in penalties or forfeiture of the game.
Anytime it is necessary for an official to penalize a team 15 yards for unsportsmanlike conduct on the part of any non-player (coach, parent, cheerleader, statistician, yard markers, etc.),the offending adult will be asked to leave the playing field immediately.
The consumption of drugs, alcoholic beverages, or tobacco products on a game or practice field by anyone is prohibited. Any player ejected from a game will be suspended from the next scheduled game. 
Any player ejected from 2 games in a season will be suspended for 2 additional games. 
* Any coach ejected from a game will be suspended from the next scheduled game. This suspension will apply to all levels of play and games scheduled. Any coach ejected from 2 games within a single season shall be banned from coaching in the League indefinitely pending a review to be re-admitted. Readmission is solely at the discretion of the league Directors. 
Important NOTE:It is the duty of the Head Coach to see that all players, cheerleaders, parents, and assistant coaches are fully aware of these rules. It is encouraged that an assistant coach be in charge of parents and sidelines to help enforce our rules.
TEAM NAMES
Will be generally decided on by the league officials. Once the teams are given guidelines it is up to each team to pick an appropriate name.

POST SEASON PLAY
All teams make the playoffs and the schedule will be a typical format of Top seed vs. Bottom seed, 2nd seed vs. next to last seed etc. based on the number of teams in the league. Tie Breaker for Seeding will be decided by a simple coin flip (see Tie Breakers), points for and against are not used to avoid running up scores. 
Note: Post Season Alignment and Procedure can change prior to the start of Post Season Play based on the Number of Teams in the Division in order to accommodate "All teams make the Play-offs"
TIE BREAKERS
* Coin Flip-  Top Seed in Playoff Games will make the Call/ Home Team during Regular Season Games
* 3 way Tie - In the event more than two teams are Tied, a Shoot-Out may be played. (see Overtime - Shoot-Out Rules). Based on scheduling, a 3 way coin flip will be used, odd man has lower spot.
.

PRACTICES
Practices will begin on or about August 15thor the Monday thereafter and is subject to change based on league decisions. Practice prior to school starting no single practice exceeding 2 1/2 hours in length for a total of 4 practices per week. Once school begins each team will be allowed a maximum of 6 hours of practice time per week with no single practice exceeding 2 hours in length for a maximum of 3 practices per week. All practices are to be held at the official practice field. Any practice outside the 2 specified days (Tuesday, Thursday) must not be for contact drills, shorts and helmets only. Teams must notify league directors of intent to practice outside the assigned days.